Team Poker® intellectual property, Team Poker® patents, Team Poker® seating protocol, registered trade mark Team Poker® for poker, card game class, entertainment, gaming mark

A. TeamPoker.com: (See "How-To") videos to walk through some of the basic functions of the site)

a. is based on RANKING GAMES (RG) [which are single table tournaments or know as SIT-&-GOES in the poker industry], and individuals and teams playing a number of RGs over a period of time creating a RANKING EVENT (RE). Individuals and Teams can compete in the various Poker Leagues and be ranked solo or with your team(s). Individuals can JOIN or CREATE a team or just play solo for rank and potential FREE ROLL to LARGE PRIZE POOLS and AWARD.

b. Allows INDIVIDUALS to create or join FUNDRAISING TEAMS, CLUBS, TEAMS, $TAR CLUB (Subscription), and allows both Individuals and Teams to play in the various leagues and be rank for prize pool, other awards, and milestones. Event creators can create and schedule their events with structure options to fit any size team or type of league. Administrators can use the patented (USPTO PATENT No. 7,819,735) team gaming process to: have individual and team score and finish position, allow team size to vary with the TEAM POKER® HANDICAP, and provide the No-Contact and Full-Contact TEAM POKER® SEATING PROTOCOL (USPTO PATENT PENDING

c. See the Users Unique PLATFORM where the CONTROLLER allows the players to work all site functions include EVENT CREATION, REGISTRATION, CLUB & TEAM LISTINGS, RANKING, etc. and all other site links and functions. The site has several Texas Holdem' type of events from STANDARD, PRIVATE POKER TABLE, REGISTERED PLAYER ONLY, and RANKING GAMES.

B. BRICK-&-MORTAR (B&M) POKER ROOM (Contact: glyn@teampoker.com for B&M LICENSE) the summary Cliff Notes of intellectual property is:

WHY TEAM POKER®: The patented composite scoring and handicap process makes SKILL MORE OF A FACTOR IN TOURNAMENT POKER. It brings the synergism and camaraderie to poker that only teams can provide.

TEAM POKER®PATENTED PROCESS allows both Individuals and Teams to play and compete in poker tournaments for a percentage of the prize pool. Teams can use the system to maximize their skill and luck to a larger prize pool payout, and it is great for League Play. TEAM POKER® is flexible so Tournament Directors can determine the structure that best fits their poker room needs; and, any size team using the handicap is possible, or tournaments can require equal sized teams to compete. Individuals place in the tournaments as they always have, based on their Individual Finish Positions (IFP) in the Finish Count. The Count can start at any manageable point in the tournament, and there can be collective finishes in large tournaments where several players have the same IFP as a result of the inability to determine and account for unique exit positions. An individual’s contribution to their Team Score (Points) is calculated from the inverse of their IFP to the full Count (e.g. where the Finish Count starts at 100th place: 100th place receives 1 Team Point, 99th place receives 2 points, 97th place receives 3 points, etc. … until 1st place receives 100 points). The individuals with the lowest IFP (highest finish position), and the teams with the highest COMPOSITE POINT SCOREplace in the tournament and receive payouts based on the Tournament Directors pre-published percentages. There must also be a tie breakeras points can be equal (e.g. tie breaker: team with the lowest IFP).

TEAM POKER® PROor NO-CONTACT TEAMPOKER® is designed for cash play and to meet all existing gaming rules and regulations (See PokerTDA.com). Seating Protocol: Randomness in seating and consolidation of tables however, takes into consideration that no players from the same team are allowed on the same table until and unless they can play heads up, or they, or their teammates, are the only players left in the tournament. The Tournament may play as a sit-and-go (SNG) style event when teammates cannot consolidated to the same table (Creating a Hybrid of Consolidation and SNG Tournament). Until and unless consolidation can take place, there has to be at least an equal number of tables left at the end of any tournament that matches the number of players left in the team with the largest number of teammates remaining. When teammates can compete heads up with an equal number of players left per table, or there are no other opponents left in the tournament, teammates compete for individual finish positions (IFP). Therefore, by never allowing teammates to be on the same table together with opponents, there is no potential for ‘cooperation’, ‘collusion’, ‘slow playing’, or ‘chip dumping’ among teammates; and all Poker Tournament Directors Association Rules are maintained (see PokerTDA.com).

TEAMPOKER® HANDICAP is an optional way to play that allows team size to vary within the same tournament, and can enhance the skill factor even more while making it easier to form teams. Individuals and Teams can handicap themselves to maximize their return by allowing less than the maximum number of players per team to play (‘Reverse Handicap’). Each team pays the same entry fee. The TEAMPOKER® HANDICAP is the factor or ratio created by the maximum number of players allowed per team divided by the actual. The factor is multiplied by the total team points and thus equalizes their score relative to the other teams in the tournament.

Example: Four players per team max. Two players play as a team and pay full team entry fee. Their handicap is 4/2 = 2. Their team points (composite of their individual points) “Y” is multiplied by their handicap for their total team score: 2 X ‘Y’ = total team score … which is compared to the other team scores to determine winners.     

FULL-CONTACT TEAMPOKER® is a variation which allows players from the same team to play together on the same table and is used for Social, Free, and Fund Raising TEAMPOKER® CHALLENGE Tournaments.   

 C. TEAMPOKER® SEATING PROTOCOL is a PATENT PENDING (USPTO S/N 132557) seating protocol: Follow PDF NO-CONTACT SEATING PROTOCOL to see the specifics on the process to assure teammates are never allowed to play on the same table with each other and competitor teams are. Teammates play on different tables until they can play heads-up or among themselves.